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Adobe air 24
Adobe air 24








adobe air 24
  1. #ADOBE AIR 24 INSTALL#
  2. #ADOBE AIR 24 UPDATE#
  3. #ADOBE AIR 24 MANUAL#
  4. #ADOBE AIR 24 ANDROID#
  5. #ADOBE AIR 24 CODE#

We want it to be in reasonable shape before we release the beta! We also need to integrate some updates from Adobe that they’re making in AIR 32 around the multimedia area, taking advantage of the underlying platform/OS for some of the a/v playback.

  • We’ve got AIR building and running in 64-bit mode on Android, but not yet extensively tested, so that’s our focus currently.
  • #ADOBE AIR 24 CODE#

  • We’ve had a relationship with Adobe for a dozen years to provide the Flash Player and AIR technologies to customers who don’t fall into the “normal” category of desktop/mobile application development, so we know the AIR runtime code very well some of the wider SDK is new to us so for example we’ve only recently got access to the source of the AIR Developer Tool, but we are being well supported by Adobe and have already built on their initial work by adding support for an Android-ARM64 platform for ANE creation.
  • changed extension id from to com.gameanalytics.
  • added OS version, device model and device manufacturer to event (windows, mac).
  • #ADOBE AIR 24 MANUAL#

  • bug fix for end session when using manual session handling.
  • bug fix to init call on windows and mac (windows, mac).
  • fixed now allowing to add events when session is not started.
  • added custom dimensions to design and error events.
  • fixed thread hanging on shutdown for desktop platforms.
  • added enable/disable event submission function.
  • added check if log files and database can't be created.
  • #ADOBE AIR 24 ANDROID#

  • updated air sdk to v33 to support android 64-bit builds.
  • Please see GA documentation for the new SDK calls and migration guide
  • Remote Config calls have been updated and the old calls have deprecated.
  • fixed getRemoteConfigsValueAsString bug (ios).
  • added auto detect app version for build field option.
  • removed facebook, gender and birthyear methods.
  • exposed onQuit function for windows and mac builds to be able to close down SDK properly.
  • exposed functions to get AB testing id and variant id.
  • removed android dependencies (.ane files) as native android library has been refactored to not be dependent on those libraries anymore.
  • fixed progression events with scores (android).
  • updated user identifier flow to prepare for iOS 14 IDFA changes (ios).
  • improved user identifer flow for ios (ios).
  • removed memory info from automatic crash reports.
  • added idfa consent status field to events (ios).
  • prepared for google advertising identifier changes (will not use google advertising identifier when user has opted out) (android).
  • it should now be possible to not show idfa consent dialog if you don't have any third party code that needs to use idfa (ios).
  • #ADOBE AIR 24 UPDATE#

    It is recommended to update as soon as possible to reduce impact on calculated metrics. Existing installs that update SDK will continue using previous identifier logic.

    #ADOBE AIR 24 INSTALL#

    User id for a new install is now a randomised GUID. Changed user identifier logic in preparation for Google changes to GAID.added functionality to force a new user in a/b testing without having to uninstall app first, simply use custom user id function to set a new user id which hasn't been used yet.added global custom event fields function to allow to add custom fields to events sent automatically by the SDK.fixed missing custom event fields for when trying to fix missing session end events.fixed setGlobalCustomEventFields build error for ios.added optional mergeFields argument to event methods to merge with global custom fields instead of overwrite them.added error events to be sent for invalid custom event fields used.

    adobe air 24

  • removed imei identifiers and other alternative identifiers from user identifier logic (android).
  • fixed progression tries bug for desktop platforms.
  • The SDK build size in a native iOS app is only around 242Kb (armv7) / 259Kb (armv8). The SDK build size in a native Android app is only around 49Kb and the dependecies take up to 820Kb depending if your app already uses some of the same dependencies. Note that download size differ from the actual build size. If you have any issues or feedback regarding the SDK, please contact our friendly support team here.










    Adobe air 24